Hi, I’m Dennys
I’m a lighting and look development artist with over a decade of experience crafting cinematic visuals for game cinematics, trailers, and commercial projects. My work has supported titles and campaigns for studios and brands including PlayStation, Valorant, Clash of Clans, Amazon Games, Coca-Cola, and Apple. I focus on delivering technically sound work with a strong sense of style and storytelling.
I’ve contributed to large-scale productions at studios including The Mill, MPC, Method, and Psyop. Whether building look development for hero characters or lighting full CG environments using Maya, Houdini, Unreal, or Frostbite, my goal is always to create visuals that feel integrated, intentional, and production-ready.
In 2022, I stepped away from the studio and spent the next year traveling solo through Southeast Asia and the Himalayas. I rode 20,000 kilometers by motorbike and documented life on the road through photography and film. That experience reshaped how I approach visual work and deepened my focus on clarity, mood, and moment.
Right now I’m focused on cinematic storytelling in games and animation. You can explore my lighting work, photography, and personal films here.
When I’m not working, I’m usually on the road, deep in a side project, or experimenting in the kitchen.



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