Dennys Herman
← VFX

Detective Office

02 / 03 · VFX

A personal project practicing real-time lighting in Unreal Engine with Lumen. A moody detective’s office with that classic film-noir feel, but in color.

Engine
Unreal Engine · Lumen 
Discipline
Lighting · Look Development
Tools
Unreal · DaVinci Resolve
01 · The vision

A MOODY DETECTIVE'S OFFICE. CLASSIC FILM NOIR, IN COLOR.

Started from a simple question: what does film noir look like when you keep the mood but lose the monochrome? Most of the lighting decisions trace back to that.

02 · The process

MOST ASSETS FROM THE MARKETPLACE AND FAB.  RESHAPED TO FIT.

Tweaked geometry, reworked materials, and trimmed shader complexity where I could. Partly to match the vision, partly to keep my MacBook from melting.

03 · The finish

REAL TIME LUMEN, COLOR GRADE, GRAIN, EDIT IN RESOLVE.

Everything you see is running in real-time. The only post is minor color grading, film grain, and a video pass in DaVinci Resolve.