A MOODY DETECTIVE'S OFFICE. CLASSIC FILM NOIR, IN COLOR.
Started from a simple question: what does film noir look like when you keep the mood but lose the monochrome? Most of the lighting decisions trace back to that.
A personal project practicing real-time lighting in Unreal Engine with Lumen. A moody detective’s office with that classic film-noir feel, but in color.
A MOODY DETECTIVE'S OFFICE. CLASSIC FILM NOIR, IN COLOR.
Started from a simple question: what does film noir look like when you keep the mood but lose the monochrome? Most of the lighting decisions trace back to that.
MOST ASSETS FROM THE MARKETPLACE AND FAB. RESHAPED TO FIT.
Tweaked geometry, reworked materials, and trimmed shader complexity where I could. Partly to match the vision, partly to keep my MacBook from melting.
REAL TIME LUMEN, COLOR GRADE, GRAIN, EDIT IN RESOLVE.
Everything you see is running in real-time. The only post is minor color grading, film grain, and a video pass in DaVinci Resolve.