This is a personal project practicing real-time lighting in Unreal Engine with Lumen. My goal was to create a moody detective's office with that classic film noir feel, but in color.
Most of the assets are from the Marketplace and Fab, though I tweaked quite a bit of the geometry and reworked several materials to match my vision and also to keep my MacBook from melting.
Most of the assets are from the Marketplace and Fab, though I tweaked quite a bit of the geometry and reworked several materials to match my vision and also to keep my MacBook from melting.
Everything you see is running in real-time with Lumen, with just some minor color grading, film grain, and video editing done in Resolve afterward.