This is a personal project practicing real-time lighting in Unreal Engine with Lumen. My goal was to create a moody detective's office with that classic film noir feel, but in color.
Most of the assets are from the Marketplace and Fab, though I tweaked quite a bit of the geometry and reworked several materials to match my vision and also to keep my MacBook from melting.
Everything you see is running in real-time with Lumen, with just some minor color grading, film grain, and video editing done in Resolve afterward.

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